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#208 | Guerrilla Guide to Great Graphics With the Gimp Guerrilla Guide to Great Graphics With the Gimp
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#216 | Slide Rules Slide Rules: Their History, Models, and Makers
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#219 | Slide rule for the mariner Slide rule for the mariner
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#221 | American Practical Navigator Volume 2 American Practical Navigator Volume 2
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#223 | Fundamentals of Electric Waves Fundamentals of Electric Waves
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#226 | UNIX in a Nutshell UNIX in a Nutshell: System V Edition: A Desktop Quick Reference for System V Release 4 and Solaris 2.0
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#228 | An Introduction to Analog and Digital Communications An Introduction to Analog and Digital Communications
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#229 | Rocket Propulsion Elements Rocket Propulsion Elements: An Introduction to the Engineering of Rockets
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#232 | Antenna Theory and Design Antenna Theory and Design
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#238 | An Easy Introduction to the Slide Rule An Easy Introduction to the Slide Rule
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#253 | Batman Batman: Black and White #1
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#255 | Captain America, Vol. 1 Captain America, Vol. 1: The New Deal
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#264 | Legacy Legacy: The Last Will and Testament of Hal Jordan
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#268 | Daredevil Visionaries Daredevil Visionaries: Frank Miller, Vol. 2
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#271 | The Constants of Nature The Constants of Nature: The Numbers That Encode the Deepest Secrets of the Universe
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#275 | Fractals Fractals: Endlessly Repeated Geometrical Figures
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#284 | The Universal History of Computing The Universal History of Computing: From the Abacus to the Quantum Computer: From the Abacus to the Quantum Computer
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#290 | Eniac Eniac: The Triumphs and Tragedies of the World's First Computer
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#296 | The Cosmic Dancers The Cosmic Dancers: Exploring the Physics of Science Fiction
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