Introduction to Game Analysis | 0 | - |
| 4 | - |
| 3.5 | - |
| 3.93 | - |
The Lost Art of Reading Nature's Signs | 4 | - |
| 3.78 | - |
| 4.04 | - |
The Brothers Karamazov - Fyodor Dostoevsky
- Andrew H. MacAndrew (Translator)
| 4.37 | 5 |
| 3 | - |
| 4.15 | 5 |
| 3.99 | 3 |
| 4.09 | 5 |
| 0 | - |
| 4.02 | 3 |
| 0 | - |
Babel: Around the World in Twenty Languages | 2.33 | - |
Kim Jiyoung, Born 1982 - Cho Nam-Joo
- Jamie Chang
- Jamie Chang (Translator)
| 4.1 | - |
| 0 | - |
Range: Why Generalists Triumph in a Specialized World | 4.14 | 4 |
| 0 | 4 |
| 0 | - |
Baśń o wężowym sercu albo wtóre słowo o Jakóbie Szeli | 3.5 | 4 |
Debugging Game History: A Critical Lexicon | 0 | - |
Half-Real: Video Games between Real Rules and Fictional Worlds | 0 | - |
How to do things with videogames | 3.33 | 2 |
| 4.25 | - |
| 4.12 | - |
| 4 | - |
| 4.19 | 4 |
| 3.77 | - |
The Ministry for the Future | 3.81 | - |
| 3.84 | - |
| 0 | - |
| 4.35 | 5 |
| 3.65 | 3 |
| 4.06 | - |
 NoEstimates NoEstimates: How To Measure Project Progress Without Estimating | 0 | - |
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration | 4.34 | - |
| 0 | - |
| 3.8 | - |
Calling Bullshit : The Art of Skepticism in a Data-Driven World - Carl T. Bergstrom
- Jevin D. West
| 4.24 | 4 |
| 0 | - |
How Games Move Us: Emotion by Design | 3.67 | 3 |
Playing Smart: On Games, Intelligence, and Artificial Intelligence | 3 | 4 |
| 4 | - |
| 3.48 | - |
| 3.62 | 3 |
Advanced Game Design: A Systems Approach | 5 | - |
A Theory of Fun for Game Design | 3.87 | 5 |
Game Mechanics - Ernest Adams
- Joris Dormans
| 5 | - |
The Cambridge Handbook of Artificial Intelligence | 0 | - |
| 5 | - |
The Cambridge Handbook of Intelligence | 0 | - |
| 4.25 | - |
Character Development and Storytelling for Games | 0 | - |
Creating Emotion in Games: The Craft and Art of Emotioneering | 0 | - |
The Futurological Congress: From the Memoirs of Ijon Tichy | 4.08 | 4 |
Rules of Play - Katie Salen
- Eric Zimmerman
| 2.5 | - |
| 0 | - |
| 3.32 | - |
| 4.07 | 3 |
Online Game Pioneers at Work | 0 | - |
The Hard Thing About Hard Things: Building a Business When There Are No Easy Answers | 4.13 | 2 |
| 4.5 | - |
| 3 | - |
Gamers at Work: Stories Behind the Games People Play | 4 | 4 |
What Video Games Have to Teach Us About Learning and Literacy | 0 | - |
Sid Meier's Memoir!: A Life in Computer Games | 4.17 | - |
| 4.18 | 3 |
The Silk Roads: A New History of the World | 4.2 | 4 |
#AskGaryVee : one entrepreneur's take on leadership, social media, & self-awareness | 3.82 | 2 |
| 4.22 | - |
Strangers in Their Own Land: Anger and Mourning on the American Right | 3.97 | 4 |
The Long Way to a Small, Angry Planet | 4.13 | 2 |
| 3.98 | - |
| 3.7 | - |
| 3.72 | - |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 4.09 | - |
| 4.17 | - |
| 3.92 | - |
| 3.89 | - |
| 3.87 | - |
The Mote in God's Eye - Larry Niven
- Jerry Pournelle
| 3.77 | - |
| 3.68 | - |
Frankenstein: The 1818 Text | 3.84 | - |
| 3.85 | - |
| 3.83 | - |
Doomsday Book - Connie Willis
- Rafael Marín Trechera (Translator)
| 3.82 | - |
The Paper Menagerie and Other Stories | 4.35 | - |
| 3.72 | - |
| 3.81 | - |
| 4.14 | 4 |
| 3.99 | - |
Do Androids Dream of Electric Sheep? | 3.94 | - |
| 3.95 | - |
| 4.1 | - |
| 4.27 | - |
| 3.97 | - |
This Is How You Lose the Time War - Amal El-Mohtar
- Max Gladstone
| 3.89 | - |
| 4.21 | 4 |