| 0 reads |
Half-Real: Video Games between Real Rules and Fictional Worlds | 0 reads |
Debugging Game History: A Critical Lexicon | 0 reads |
| 152 reads |
| 227 reads |
| 3 reads |
| 324 reads |
The Ministry for the Future | 161 reads |
| 62 reads |
| 0 reads |
 NoEstimates NoEstimates: How To Measure Project Progress Without Estimating | 0 reads |
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration | 195 reads |
| 0 reads |
| 55 reads |
| 0 reads |
| 25 reads |
Advanced Game Design: A Systems Approach | 1 read |
| 2 reads |
The Cambridge Handbook of Intelligence | 0 reads |
| 1 read |
The Cambridge Handbook of Artificial Intelligence | 0 reads |
Game Mechanics - Ernest Adams
- Joris Dormans
| 1 read |
Character Development and Storytelling for Games | 0 reads |
| 11 reads |
Creating Emotion in Games: The Craft and Art of Emotioneering | 0 reads |
Rules of Play - Katie Salen
- Eric Zimmerman
| 5 reads |
| 1 read |
| 126 reads |
| 1 read |
Sid Meier's Memoir!: A Life in Computer Games | 29 reads |
What Video Games Have to Teach Us About Learning and Literacy | 1 read |
Online Game Pioneers at Work | 0 reads |
| 2 reads |
| 451 reads |
| 750 reads |
Frankenstein: The 1818 Text | 1,740 reads |
| 198 reads |
| 1,422 reads |
| 435 reads |
| 1,103 reads |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 806 reads |
| 491 reads |
| 384 reads |
| 250 reads |
| 845 reads |
| 914 reads |
| 760 reads |
The Mote in God's Eye - Larry Niven
- Jerry Pournelle
| 178 reads |
| 247 reads |
| 252 reads |
| 896 reads |
| 390 reads |
| 379 reads |
This Is How You Lose the Time War - Amal El-Mohtar
- Max Gladstone
| 1,184 reads |
| 449 reads |
| 474 reads |
| 240 reads |
Do Androids Dream of Electric Sheep? | 995 reads |
| 479 reads |
The Paper Menagerie and Other Stories | 172 reads |
| 311 reads |
| 944 reads |
| 1,105 reads |
Doomsday Book - Connie Willis
- Rafael Marín Trechera (Translator)
| 220 reads |
| 301 reads |
Stranger in a Strange Land | 446 reads |
| 309 reads |
| 342 reads |
| 92 reads |
Live Work Work Work Die: A Journey into the Savage Heart of Silicon Valley | 3 reads |
| 12 reads |
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made | 179 reads |
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More | 1 read |
| 36 reads |
| 0 reads |
| 0 reads |
The Myth of Sisyphus and Other Essays - Albert Camus
- Justin O'Brien (Translator)
| 221 reads |
The Fall - Albert Camus
- Justin O'Brien (Translator)
- يارا شعاع (Translator)
| 132 reads |
New Moon - Ian McDonald
- Wojciech M. Próchniewicz (Translator)
| 48 reads |
| 260 reads |
| 15 reads |
| 2 reads |
| 16 reads |
The Velvet Rope Economy: How Inequality Became Big Business | 3 reads |
| 160 reads |
| 178 reads |
| 42 reads |
| 5 reads |
| 4 reads |
| 21 reads |
Flights - Olga Tokarczuk
- Jennifer Croft (Translator)
| 35 reads |
| 13 reads |
Atomic Habits: An Easy and Proven Way to Build Good Habits and Break Bad Ones | 1,249 reads |
Kobold Guide to Board Game Design | 6 reads |
Modernist Cuisine - Nathan Myhrvold
- Chris Young
- Maxime Bilet
| 4 reads |
The Art of Game Design: A Book of Lenses | 22 reads |
| 61 reads |
| 67 reads |
The Narrow Corridor: States, Societies, and the Fate of Liberty - Daron Acemoğlu
- James A. Robinson
| 4 reads |
| 22 reads |