| 1831 | 0 |
Half-Real: Video Games between Real Rules and Fictional Worlds | 2005 | 0 |
Debugging Game History: A Critical Lexicon | | 0 |
| 2019 | 4.25 |
| 2020 | 4.12 |
| 2019 | 4 |
| 2020 | 3.84 |
The Ministry for the Future | 2020 | 3.81 |
| 2020 | 3.77 |
| 2020 | 0 |
 NoEstimates NoEstimates: How To Measure Project Progress Without Estimating | | 0 |
Creativity, Inc.: Overcoming the Unseen Forces That Stand in the Way of True Inspiration | 2001 | 4.34 |
| 1989 | 0 |
| 2018 | 3.77 |
| | 0 |
| 1992 | 3.48 |
Advanced Game Design: A Systems Approach | | 5 |
| 2002 | 4 |
The Cambridge Handbook of Intelligence | | 0 |
| | 5 |
The Cambridge Handbook of Artificial Intelligence | 2011 | 0 |
Game Mechanics - Ernest Adams
- Joris Dormans
| 2012 | 5 |
Character Development and Storytelling for Games | 2004 | 0 |
| 2007 | 4.25 |
Creating Emotion in Games: The Craft and Art of Emotioneering | 2003 | 0 |
Rules of Play - Katie Salen
- Eric Zimmerman
| 2003 | 2.5 |
| | 0 |
| 2018 | 3.31 |
| 2017 | 4.5 |
Sid Meier's Memoir!: A Life in Computer Games | 2020 | 4.17 |
What Video Games Have to Teach Us About Learning and Literacy | 2003 | 0 |
Online Game Pioneers at Work | 2014 | 0 |
| 2018 | 3 |
| 2016 | 4.23 |
| 1894 | 3.69 |
Frankenstein: The 1818 Text | 181 | 3.84 |
| 1901 | 3.97 |
| 2014 | 4.12 |
| 2002 | 3.87 |
| 19 | 4.27 |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 2019 | 4.09 |
| 1974 | 3.96 |
| 2016 | 3.8 |
| 1996 | 3.99 |
| 2011 | 4.1 |
| 2000 | 3.81 |
| 2015 | 4.27 |
The Mote in God's Eye - Larry Niven
- Jerry Pournelle
| 1974 | 3.77 |
| 2000 | 3.85 |
| 2013 | 3.89 |
| 1978 | 4.17 |
| 1969 | 3.66 |
| 1998 | 3.72 |
This Is How You Lose the Time War - Amal El-Mohtar
- Max Gladstone
| 2019 | 3.89 |
| 1959 | 3.7 |
| 1979 | 4.35 |
| 2018 | 3.83 |
Do Androids Dream of Electric Sheep? | 1968 | 3.94 |
| 1973 | 3.93 |
The Paper Menagerie and Other Stories | 2001 | 4.35 |
| 2010 | 3.95 |
| 2014 | 3.72 |
| 2014 | 4.08 |
Doomsday Book - Connie Willis
- Rafael Marín Trechera (Translator)
| 1992 | 3.82 |
| 1985 | 4.08 |
Stranger in a Strange Land | 1961 | 3.69 |
| 2014 | 3.98 |
| 1970 | 3.66 |
| 2018 | 4.33 |
Live Work Work Work Die: A Journey into the Savage Heart of Silicon Valley | 2018 | 2.67 |
| 2019 | 4.06 |
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made | 2017 | 4.05 |
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More | 2016 | 3 |
| 1984 | 4.17 |
| 1975 | 0 |
| 2020 | 0 |
The Myth of Sisyphus and Other Essays - Albert Camus
- Justin O'Brien (Translator)
| 197 | 4.13 |
The Fall - Albert Camus
- Justin O'Brien (Translator)
- يارا شعاع (Translator)
| 1917 | 3.99 |
New Moon - Ian McDonald
- Wojciech M. Próchniewicz (Translator)
| 2015 | 3.53 |
| 1995 | 3.87 |
| 1997 | 3.77 |
| 1987 | 5 |
| 2019 | 3.79 |
The Velvet Rope Economy: How Inequality Became Big Business | 2020 | 2 |
| 2014 | 3.87 |
| 2017 | 3.82 |
| 1968 | 3.69 |
| 2015 | 2 |
| 1979 | 0 |
| 2008 | 3.45 |
Flights - Olga Tokarczuk
- Jennifer Croft (Translator)
| 2007 | 3.61 |
| 2019 | 3.88 |
Atomic Habits: An Easy and Proven Way to Build Good Habits and Break Bad Ones | 2016 | 4.21 |
Kobold Guide to Board Game Design | 2011 | 3.5 |
Modernist Cuisine - Nathan Myhrvold
- Chris Young
- Maxime Bilet
| 2010 | 4.5 |
The Art of Game Design: A Book of Lenses | 2008 | 3.4 |
| 2017 | 3.41 |
| 2017 | 3.56 |
The Narrow Corridor: States, Societies, and the Fate of Liberty - Daron Acemoğlu
- James A. Robinson
| 2019 | 2.5 |
| 1958 | 3.76 |