| 0 |
Cracking the Coding Interview: 150 Programming Questions and Solutions | 3.83 |
| 3.75 |
| 4 |
Fundamentals of Software Architecture: An Engineering Approach | 4.17 |
| 4.5 |
Pro .Net Memory Management | 3 |
Building Evolutionary Architectures: Support Constant Change - Neal Ford
- Rebecca Parsons
- Patrick Kua
| 3.6 |
Software Architecture: the Hard Parts - Neal Ford
- Mark Richards
- Pramod Sadalage
- Zhamak Dehghani
| 3.25 |
Logical Methods - Greg Restall
- Shawn Standefer
| 0 |
Writing High-Performance .NET Code | 5 |
100 Go Mistakes and How to Avoid Them | 0 |
Development & Deployment of Multiplayer Online Games | 0 |
Development and Deployment of Multiplayer Online Games, Vol. II: DIY, (Re)Actors, Client Arch., Unity/UE4/ Lumberyard/Urho3D - 'No Bugs' Hare
- Sergey Ignatchenko (Translator)
| 0 |
| 0 |
Practical Debugging at Scale | 0 |
Continuous Delivery Pipelines - How to Build Better Software Faster | 0 |
| 4 |
| 4.38 |
| 3.5 |
| 4.31 |
| 3.62 |
Another Monster - Naoki Urasawa
- Takashi Nagasaki
- Werner Weber
| 5 |
The Tech Resume Inside Out | 4 |
Engineers Survival Guide: Advice, tactics, and tricks After a decade of working at Facebook, Snapchat, and Microsoft | 0 |
Powerful Command-Line Applications in Go | 5 |
| 0 |
Accelerate: Building and Scaling High-Performing Technology Organizations - Nicole Forsgren
- Jez Humble
- Gene Kim
| 4.32 |
| 3 |
| 4.22 |
Hacking The Art Of Exploitation | 3.8 |
Head First Design Patterns - Eric Freeman
- Kathy Sierra
- Bert Bates
- Elisabeth Robson
| 4.16 |
Clean Code: A Handbook of Agile Software Craftsmanship | 4.07 |
The Phoenix Project: A Novel About IT, DevOps, and Helping Your Business Win - Gene Kim
- Kevin Behr
- George Spafford
| 4.15 |
Designing Data-Intensive Applications | 4.65 |
Understanding Distributed Systems | 4.5 |
| 3 |
Working Effectively with Legacy Code | 4.27 |
| 4.4 |
| 4.33 |
| 4.25 |
Distributed Services with Go - Your Guide to Reliable, Scalable, and Maintainable Systems | 4 |
Refactoring: Improving the Design of Existing Code | 3.92 |