Set in the same mesmerizing world as Nura and the Immortal Palace this tale follows a wealthy young human boy, Amir, and a fiery jinn princess as they search for Amir's missing mother and enter a tournament of heirs. Twelve-year-old Amir is the heir to the Rafiq Bricks Company, one of the wealthiest brick kiln businesses in Pakistan--except he wants none of it. Seeing straight through all the fake smiles and transactional conversations, Amir would rather spend time napping in the courtyard garden, where he can almost feel his mother's presence again. When Amir's Baba introduces the family to his new fiancé, and even worse, tells them he's selling the house, Amir objects. The house is the only reminder of Amir's mother. The last they have of her ever since her mysterious disappearance a year ago. Furious, Amir takes off and comes across a shape-shifting Jinn princess, a strange and treacherous creature from local tales. The Jinn, Shamsa, tells Amir she can help him find his mother, in exchange, Amir agrees to help Shamsa in a Tournament of Heirs. Amir finds himself abroad a Jinn Express into the Kagra Kingdom, an entirely new interdimensional realm. But beyond the excitement of the tournament, and the search for Amir's mother, a dark truth is lurking. And perhaps, Shamsa and her siblings are just as dangerous and deceptive as the stories say.
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