**A deep dive into the trailblazing simulation game *SimCity*, situating it in the history of games, simulation, and computing.**
*Building SimCity* explores the history of computer simulation by chronicling one of the most influential simulation games ever made: *SimCity*. As author Chaim Gingold explains, Will Wright, the visionary designer behind the urban planning game, created *SimCity* in part to learn about cities, thinking about the world as a complex system and appropriating ideas from traditions in which computers are used for modeling. As such, *SimCity* is a microcosm of the histories and cultures of computer simulation that engages with questions, themes, and representational techniques that reach back to the earliest computer simulations.
Gingold uses *SimCity* to explore a web of interrelated topics in the history of technology, software, and simulation, taking us far and wide---from the dawn of programmable computers to miniature cities made of construction paper and role-play. An unprecedented history of Maxis, the company founded to bring *SimCity* to market, the book reveals Maxis's complex relations with venture capitalists, Nintendo, and the Santa Fe Institute, which shaped the evolution of Will Wright's career; Maxis's failure to back *The Sims* to completion; and the company's sale to Electronic Arts.
A lavishly visual book, *Building SimCity* boasts a treasure trove of visual matter to help bring its wide-ranging subjects to life, including painstakingly crafted diagrams that explain *SimCity*'s operation, the Kodachrome photographs taken by Charles Eames of schoolchildren making model cities, and Nintendo's manga-style "Dr. Wright" character design, just to name a few.
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