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Figure out how to debug code, solve problems and use algorithms with this simple and easy to follow guide designed to help develop your coding skills. The first book in the How to Code series explains how to give instructions and turn instructions into code through clear and concise information, teamed with simple and practical tasks. From drawing shapes to giving instructions in code to building games, this straightforward guide is full of fun, hands-on coding projects that will have you confident in coding in no time!
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Clear language and easy to follow steps introduce the basics of coding in analog and digital exercises. Good for kids with basic geometric math understanding (degrees of 0, 90, 180, and 360, shapes and distance).
Also, I am absolutely delighted that the robotic guide through the book is named Ada, after Ada Lovelace, and that her namesake is the single reference to gender made through the entire book: all of the writing and instruction is in the second person.