Ratings5
Average rating3.8
As Denver adjusts to a new master vampire, Kitty gets word of an intruder in the Denver werewolf pack's territory, and she investigates the challenge to her authority. She follows the scent of the lycanthrope through the mountains where she is lured into a trap, tranquilized, and captured. When she wakes up, she finds herself in a defunct silver mine.
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I'm a little surprised at my rating for this one – not that Vaughn's not more than capable of writing a four or five-star book – but based on my reactions while reading which were definitely not favorable. But my reactions were strong enough – based on the claustrophobic note frequently struck here, and how much I cared about what Kitty was doing/going through – that I knew Vaughn had delivered. Hadn't necessarily written the book I wanted/expected, but she got the job done very effectively.
N.B. I get vaguely spoilery beyond here – I don't think it's too terrible, nothing I'd really have minded reading before picking up this book.
So the idea behind Kitty Drinks the Kool-Aid in the Underground is that while some vampires, and Kitty herself think the whole Regina Luporum thing is a joke, there are some who take it very seriously. So seriously, that they kidnap Kitty to get her assistance in making a major attack on Roman/Dux Bellorum.
Now, this may strike you as a particularly stupid way to get someone to help you out – as it should, it definitely strikes Kitty that way. But for whatever reason/delusion, her kidnappers don't see it that way.
Now, over the last 11 books, we've seen impetuous Kitty, rash Kitty, leaping-before-she-looks Kitty – and while Ben and Cormac grit their teeth and fret, the reader just smiles, content in our knowledge that this is just Kitty being Kitty. However, in Kitty gets Stockholm Syndrome in the Underground we see Kitty being just stupid.
She gives a magic user (that she doesn't know) access to her blood. She lets a strange vampire feed off of her. She passes up chances to escape. She lets her guard down with her captors. Now, Kitty's generally quick to trust – which is part of her charm – but she generally has some sort of basis for that. Not here. Well, at least no rational basis. Here's she's just so desperate to take down Dux Bellorum, that she throws reason and caution to the wind.
She spends large amount of time being rational, thinking things through, reacting as she should – and then she seems to shut that down to work with these people. I talked back to the book a lot (this is a behavior I don't typically engage in at all). My favorite werewolf had taken leave of her senses and was risking it all.
This book should've been twice as long (at least). Kitty needed more time in the cave before she acted the way she acted. The reader needed to get a better idea of the rich and colorful characters that were introduced here. It would've been nice to see Kitty's pack at work trying to find and rescue her. So much of what was going on in this book was new, terribly interesting, and worthy of exploration, it's a shame we didn't get the chance.
Although, a longer book would've likely given me a stroke. So I shouldn't complain.
For all my gripes, it was a tense, taught adventure that will have interesting (to say the least) ramifications going on. Now I have to start counting down for the next one. Can't come soon enough.
I read the previews so I knew this was a short one, I would say it's a bit boring in places and with a distinctly “side quest” feel, but it does progress the larger story arc so that's good I guess.
Series
13 primary books22 released booksKitty Norville is a 14-book series with 13 primary works first released in 2005 with contributions by Ekaterina Sedia, Carrie Vaughn, and 14 others.