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An interesting study of tabletop wargaming design for educational and recreational purposes by someone who is intimately familiar with the subject matter, having designed many games himself and taught classes on the subject. It's not surprising that the book, therefore, reads largely like an academic textbook. It was a little surprising that it also feels a little self-absorbed at times, with references to Sabin's own work, the work of his students, etc. It's a testament, therefore, to how good the rest of the book is and how clearly the ideas are laid out. that I could overlook the scattered navel gazing moments. Sabin uses the first two parts to he book to explain the systems and mechanics of wargaming, detailing why he believes this approach or that works best. It may feel remedial to some gamers, but I think this is where the book shines. Do we weigh down the experience with detailed chrome to enhance the accuracy of the simulation, or do we abstract or streamline parts to make the experience more enjoyable or digestable? His third part is filled with examples of play. I recommend this book to anyone who has any kind of interest in wargaming or simulation gaming, but it's difficult to recommend to anyone outside that small circle.