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This book explains the principles on room acoustics and basic working techniques for sample-based orchestras. Learn the basics of sound localization and how to use this knowledge to place any instrument in a virtual room - independently of the music software used. Benefit from the detailed value tables of an example orchestra seating (American seating), and create realistic panning and room depths instantly with your dedicated plug-ins. The procedures are described step by step and are directed at any musician working with orchestra libraries. Book contents: - General Room Acoustics - Sound Localization - Early Reflections - Room Depths - General How-To - Walkthrough for Cubase 4 and Samplitude 10 - Examples for SIR2, Origami, DreamVerb, and Other Plug-Ins - Tips for Kontakt 3 and Vienna Instruments - Techniques for Samples - Composing Techniques - General Value Tables for Instant Use (Software-Independent)
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