#2 | Head First Design Patterns - Eric Freeman
- Kathy Sierra
- Bert Bates
- Elisabeth Robson
| 4.16 |
#3 | Clean Code: A Handbook of Agile Software Craftsmanship | 4.05 |
#4 | | 4.04 |
#5 | | 4.13 |
#6 | Design Patterns - Erich Gamma
- Ralph Johnson
- John Vlissides
- Richard Helm
| 4.06 |
#7 | | 4.25 |
#8 | Programming pearls - Jon L. Bentley
- Patrick Chan
| 3.33 |
#9 | Refactoring: Improving the Design of Existing Code | 3.92 |
#10 | Working Effectively with Legacy Code | 4.27 |
#11 | Introduction to Algorithms - Thomas H. Cormen
- Charles E. Leiserson
- Ronald L. Rivest
- Clifford Stein
| 3.93 |
#12 | JavaScript: The Good Parts | 4.06 |
#13 | xUnit Test Patterns: Refactoring Test Code | 5 |
#14 | Patterns of Enterprise Application Architecture - Martin Fowler
- David Rice
- Matthew Foemmel
- Edward Hieatt
- Robert Mee
| 4.2 |
#15 | | 3.6 |
#16 | | 2 |
#17 | Domain-Driven Design Distilled | 4 |
#18 | Clean Architecture: A Craftsman's Guide to Software Structure and Design | 4.2 |
#19 | Automate the Boring Stuff with Python | 4.22 |
#20 | Monolith to Microservices: Sustaining Productivity While Detangling the System | 0 |
#21 | | 0 |
#22 | Continuous Delivery: Reliable Software Releases Through Build, Test, and Deployment Automation | 4.25 |
#23 | | 4.03 |
#24 | Enterprise integration patterns | 3 |
#25 | Make: Drones: Teach an Arduino to Fly | 0 |
#26 | DIY Drone and Quadcopter Projects: A Collection of Drone-Based Essays, Tutorials, and Projects | 0 |
#27 | Continuous Integration - Paul M. Duvall
- Steve Matyas
- Andrew Glover
| 4 |
#28 | Refactoring Databases: Evolutionary Database Design - Scott W. Ambler
- Pramod J. Sadalage
| 0 |
#29 | Beyond Software Architecture: Creating and Sustaining Winning Solutions | 2 |
#30 | Service Design Patterns: Fundamental Design Solutions for SOAP/WSDL and RESTful Web Services | 4 |
#31 | Becoming a Better Programmer: A Handbook for People Who Care About Code | 0 |
#32 | Refactoring HTML Refactoring HTML: Improving the Design of Existing Web Applications | 0 |
#33 | Engineering Management for the Rest of Us | 4.06 |
#34 | Software Architecture: the Hard Parts - Neal Ford
- Mark Richards
- Pramod Sadalage
- Zhamak Dehghani
| 3.25 |
#35 | Godot 4 Game Development Projects - Second Edition: Build five cross-platform 2D and 3D games using one of the most powerful open source game engines | 0 |
#36 | | 4.75 |
#37 | Game Programming Algorithms and Techniques | 0 |
#38 | Engineering a Compiler - Keith D. Cooper
- Linda Torczon
| 0 |