| 220 reads | 349 pages? duration |
Bad Blood: Secrets and Lies in a Silicon Valley Startup | 409 reads | 339 pages? duration |
A Theory of Fun for Game Design | 16 reads | 297 pages? duration |
Quantifying the User Experience: Practical Statistics for User Research | 1 read | 350 pages? duration |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 0 reads | 400 pages? duration |
| 316 reads | 208 pages? duration |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 54 reads | 576 pages? duration |
| 141 reads | 352 pages? duration |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 738 reads | 448 pages? duration |
On Monsters: An Unnatural History of Our Worst Fears | 3 reads | 368 pages? duration |
Don't Make Me Think, Revisited | 110 reads | 216 pages? duration |
| 8 reads | 304 pages? duration |
The Design of Everyday Things | 54 reads | 368 pages? duration |
Quackery: A Brief History of the Worst Ways to Cure Everything | 21 reads | 344 pages? duration |
The Secret Science of Games | 1 read | 208 pages? duration |
The Victorian Book of the Dead | 1 read | 360 pages? duration |
Monsters in America: Our Historical Obsession with the Hideous and the Haunting | 0 reads | 335 pages? duration |
Just Enough Research: Second Edition | 0 reads | ? pages? duration |
A Playful Production Process: For Game Designers | 0 reads | 409 pages? duration |
The Art of Game Design: A Book of Lenses, Third Edition | 16 reads | 520 pages? duration |
| 2 reads | 540 pages? duration |
| 34 reads | 294 pages? duration |
| 17 reads | 208 pages? duration |
| 77 reads | ? pages9h |
| 650 reads | 480 pages? duration |
| 290 reads | 496 pages? duration |
| 2,056 reads | 496 pages? duration |
| 83 reads | 560 pages? duration |