| 2018 | 349 pages? duration |
Bad Blood: Secrets and Lies in a Silicon Valley Startup | 2018 | 339 pages? duration |
A Theory of Fun for Game Design | 2004 | 297 pages? duration |
Quantifying the User Experience: Practical Statistics for User Research | 2012 | 350 pages? duration |
Game Usability: Advancing the Player Experience - Katherine Isbister
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| 2008 | 400 pages? duration |
| 2022 | 208 pages? duration |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 2014 | 576 pages? duration |
| 2024 | 352 pages? duration |
Gideon the Ninth - Tamsyn Muir
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| 2019 | 448 pages? duration |
On Monsters: An Unnatural History of Our Worst Fears | 2009 | 368 pages? duration |
Don't Make Me Think, Revisited | 2000 | 216 pages? duration |
| 2021 | 304 pages? duration |
The Design of Everyday Things | 1988 | 368 pages? duration |
Quackery: A Brief History of the Worst Ways to Cure Everything | 2017 | 344 pages? duration |
The Secret Science of Games | 2023 | 208 pages? duration |
The Victorian Book of the Dead | 2014 | 360 pages? duration |
Monsters in America: Our Historical Obsession with the Hideous and the Haunting | 2011 | 335 pages? duration |
Just Enough Research: Second Edition | 2013 | ? pages? duration |
A Playful Production Process: For Game Designers | 2021 | 409 pages? duration |
The Art of Game Design: A Book of Lenses, Third Edition | 2008 | 520 pages? duration |
| 2022 | 540 pages? duration |
| 2024 | 294 pages? duration |
| 2019 | 208 pages? duration |
| 2018 | ? pages9h |
| 2019 | 480 pages? duration |
| 2022 | 496 pages? duration |
| 2021 | 496 pages? duration |
| 1997 | 560 pages? duration |