“You Just Need to Lose Weight” | 3.92 |
| 3.87 |
| 4.5 |
Feminist Disability Studies | 0 |
Routledge handbook of disability studies | 0 |
How to be a Good Bboy: What a cat’s kindness teaches us about human justice | 0 |
Bloodchild and Other Stories | 4.29 |
Autism Equality in the Workplace: Removing Barriers and Challenging Discrimination | 0 |
Queer Theologies: The Basics | 5 |
| 3.75 |
How to Be an Anticapitalist in the Twenty-First Century | 3.75 |
Demystifying Disability: What to Know, What to Say, and How to Be an Ally | 4.4 |
| 4.5 |
| 0 |
The House in the Cerulean Sea | 4.29 |
| 3.9 |
| 3.83 |
Queering Fat Embodiment - Cat Pausé
- Jackie Wykes
- Samantha Murray
| 0 |
| 4.23 |
All You Need Is Kill - Hiroshi Sakurazaka
- Alexander O. Smith (Translator)
| 3.93 |
The Stories of Ibis - Hiroshi Yamamoto
- Takami Nieda (Translator)
| 3.5 |
The Legend of Zelda: Majora's Mask | 0 |
| 4 |
Understanding Trans Health: Discourse, Power and Possibility | 0 |
Stories of Your Life and Others | 4.29 |
Beginning with Disability: A Primer | 0 |
Capitalism and Disability: Essays by Marta Russell | 3 |
| 4.5 |
| 0 |
| 0 |
Sexuality in Role-Playing Games | 0 |
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game | 0 |
| 0 |
Video Games and Well-being: Press Start | 0 |
All the Ghosts in the Machine: Illusions of Immortality in the Digital Age | 0 |
The Dark Side of Game Play - Torill Elvira Mortensen
- Jonas Linderoth
- Ashley ML Brown
| 0 |
Shikhandi: And Other Tales They Don't Tell You | 3 |
| 0 |
How to Be an Antiracist - Ibram X. Kendi
- Heike Schlatterer (Translator)
| 4.31 |
| 5 |
| 0 |
| 0 |
Non-Binary Lives - Jos Twist
- Ben Vincent
- Meg-John Barker
- Kat Gupta
| 4 |
| 4.33 |
The Vela - Becky Chambers
- Rivers Solomon
- Yoon Ha Lee
- SL Huang
| 3.8 |
| 0 |
| 0 |
Record of a Spaceborn Few | 4.17 |
| 3.56 |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 4.08 |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 0 |
| 0 |
Critical Play: Radical Game Design | 0 |
| 3 |
Transgression in Games and Play - Faltin Karlsen
- Kristine Jorgensen
| 0 |
How to Invent Everything: A Survival Guide for the Stranded Time Traveler | 4.11 |
| 4.5 |
Why I’m No Longer Talking to White People About Race | 4.56 |
Persuasive games : the expressive power of videogames | 0 |
Rise of the Videogame Zinesters | 3 |
The Art of Game Design: A Book of Lenses | 3.4 |
| 3.35 |
| 4 |
| 0 |
| 4.09 |
A Web for Everyone: Designing Accessible User Experiences - Sarah Horton
- Whitney Quesenbery
| 0 |
| 0 |
| 3.98 |
Inclusive Design Patterns - Coding Accessibility Into Web Design | 0 |
The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind | 3.83 |
| 3.5 |
A Pocket Guide to Psychology for designers | 3 |
| 0 |
| 3.82 |
Surviving the Game Industry: A Wasteland Guide | 0 |
The Lord of the Sands of Time - Issui Ogawa
- Jim Hubbert (Translator)
| 0 |
Harmony - Project Itoh
- Alexander O. Smith (Translator)
| 4 |
Gene Mapper - Taiyo Fujii
- Jim Hubbert (Translator)
| 4 |
| 3 |
| 3.48 |
| 0 |
The Service Startup: Design Thinking gets Lean | 0 |
The Untold History of Japanese Game Developers: Volume 1 | 4 |
| 0 |
| 4 |
| 0 |
What If? Serious Scientific Answers to Absurd Hypothetical Questions | 4.23 |
The Good Man Jesus and the Scoundrel Christ | 3.19 |
Translucid - Claudio Sánchez
- Chondra Sanchez
| 5 |
| 0 |
| 4 |
Naoko - Keigo Higashino
- Kerim Yasar (Translator)
| 3 |
Perdido Street Station (New Crobuzon, #1) | 3.99 |
| 2.71 |
The Righteous Mind: Why Good People Are Divided by Politics and Religion | 4.34 |
| 3.99 |
The User Experience Team of One | 4.71 |
A Brief History of Video Games | 0 |
| 4 |
| 4.4 |