“You Just Need to Lose Weight” | 2023 |
| 2017 |
| 2023 |
Feminist Disability Studies | 2011 |
Routledge handbook of disability studies | |
How to be a Good Bboy: What a cat’s kindness teaches us about human justice | 2023 |
Bloodchild and Other Stories | 1984 |
Autism Equality in the Workplace: Removing Barriers and Challenging Discrimination | |
Queer Theologies: The Basics | |
| 2020 |
How to Be an Anticapitalist in the Twenty-First Century | |
Demystifying Disability: What to Know, What to Say, and How to Be an Ally | 2021 |
| 2018 |
| 2018 |
The House in the Cerulean Sea | 2020 |
| 2015 |
| 2013 |
Queering Fat Embodiment - Cat Pausé
- Jackie Wykes
- Samantha Murray
| 2016 |
| 2019 |
All You Need Is Kill - Hiroshi Sakurazaka
- Alexander O. Smith (Translator)
| 2004 |
The Stories of Ibis - Hiroshi Yamamoto
- Takami Nieda (Translator)
| 2006 |
The Legend of Zelda: Majora's Mask | 2020 |
| |
Understanding Trans Health: Discourse, Power and Possibility | 2018 |
Stories of Your Life and Others | 2002 |
Beginning with Disability: A Primer | 2017 |
Capitalism and Disability: Essays by Marta Russell | 2019 |
| 2020 |
| 2013 |
| |
Sexuality in Role-Playing Games | 2015 |
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game | 2012 |
| |
Video Games and Well-being: Press Start | |
All the Ghosts in the Machine: Illusions of Immortality in the Digital Age | 2019 |
The Dark Side of Game Play - Torill Elvira Mortensen
- Jonas Linderoth
- Ashley ML Brown
| 2015 |
Shikhandi: And Other Tales They Don't Tell You | 2014 |
| 2009 |
How to Be an Antiracist - Ibram X. Kendi
- Heike Schlatterer (Translator)
| 2019 |
| 2017 |
| 2016 |
| |
Non-Binary Lives - Jos Twist
- Ben Vincent
- Meg-John Barker
- Kat Gupta
| 2020 |
| 2019 |
The Vela - Becky Chambers
- Rivers Solomon
- Yoon Ha Lee
- SL Huang
| 2024 |
| |
| 2016 |
Record of a Spaceborn Few | 2018 |
| 2018 |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 2019 |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 2008 |
| 2017 |
Critical Play: Radical Game Design | 2009 |
| 2012 |
Transgression in Games and Play - Faltin Karlsen
- Kristine Jorgensen
| 2019 |
How to Invent Everything: A Survival Guide for the Stranded Time Traveler | 2018 |
| 2006 |
Why I’m No Longer Talking to White People About Race | 2020 |
Persuasive games : the expressive power of videogames | 2007 |
Rise of the Videogame Zinesters | 2012 |
The Art of Game Design: A Book of Lenses | 2008 |
| 2015 |
| 2017 |
| 2009 |
| 1985 |
A Web for Everyone: Designing Accessible User Experiences - Sarah Horton
- Whitney Quesenbery
| 2013 |
| 2015 |
| 2013 |
Inclusive Design Patterns - Coding Accessibility Into Web Design | |
The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind | 2014 |
| 2013 |
A Pocket Guide to Psychology for designers | 2013 |
| 2016 |
| 2006 |
Surviving the Game Industry: A Wasteland Guide | |
The Lord of the Sands of Time - Issui Ogawa
- Jim Hubbert (Translator)
| 2007 |
Harmony - Project Itoh
- Alexander O. Smith (Translator)
| 2008 |
Gene Mapper - Taiyo Fujii
- Jim Hubbert (Translator)
| 2013 |
| 2014 |
| 2010 |
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The Service Startup: Design Thinking gets Lean | 2014 |
The Untold History of Japanese Game Developers: Volume 1 | 2014 |
| 2015 |
| 2015 |
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What If? Serious Scientific Answers to Absurd Hypothetical Questions | 14 |
The Good Man Jesus and the Scoundrel Christ | 2009 |
Translucid - Claudio Sánchez
- Chondra Sanchez
| 2014 |
| 2014 |
| 2007 |
Naoko - Keigo Higashino
- Kerim Yasar (Translator)
| 1998 |
Perdido Street Station (New Crobuzon, #1) | 2000 |
| 2007 |
The Righteous Mind: Why Good People Are Divided by Politics and Religion | 2012 |
| 2013 |
The User Experience Team of One | 2013 |
A Brief History of Video Games | 2015 |
| 1998 |
| 1994 |