“You Just Need to Lose Weight” | 2023 | 14 reads | 3.92 |
| 2017 | 45 reads | 3.87 |
| 2023 | 2 reads | 4.5 |
Feminist Disability Studies | 2011 | 0 reads | 0 |
Routledge handbook of disability studies | | 0 reads | 0 |
How to be a Good Bboy: What a cat’s kindness teaches us about human justice | 2023 | 0 reads | 0 |
Bloodchild and Other Stories | 1984 | 89 reads | 4.27 |
Autism Equality in the Workplace: Removing Barriers and Challenging Discrimination | | 0 reads | 0 |
Queer Theologies: The Basics | | 2 reads | 5 |
| 2020 | 1 read | 3.75 |
How to Be an Anticapitalist in the Twenty-First Century | | 7 reads | 3.67 |
Demystifying Disability: What to Know, What to Say, and How to Be an Ally | 2021 | 5 reads | 4.4 |
| 2018 | 10 reads | 4.5 |
| 2018 | 0 reads | 0 |
The House in the Cerulean Sea | 2020 | 993 reads | 4.29 |
| 2015 | 431 reads | 3.9 |
| 2013 | 24 reads | 3.83 |
Queering Fat Embodiment - Cat Pausé
- Jackie Wykes
- Samantha Murray
| 2016 | 0 reads | 0 |
| 2019 | 1,120 reads | 4.24 |
All You Need Is Kill - Hiroshi Sakurazaka
- Alexander O. Smith (Translator)
| 2004 | 76 reads | 3.93 |
The Stories of Ibis - Hiroshi Yamamoto
- Takami Nieda (Translator)
| 2006 | 5 reads | 3.5 |
The Legend of Zelda: Majora's Mask | 2020 | 0 reads | 0 |
| | 2 reads | 4 |
Understanding Trans Health: Discourse, Power and Possibility | 2018 | 0 reads | 0 |
Stories of Your Life and Others | 2002 | 415 reads | 4.28 |
Beginning with Disability: A Primer | 2017 | 0 reads | 0 |
Capitalism and Disability: Essays by Marta Russell | 2019 | 2 reads | 3 |
| 2020 | 2 reads | 4.5 |
| 2013 | 0 reads | 0 |
| | 0 reads | 0 |
Sexuality in Role-Playing Games | 2015 | 0 reads | 0 |
Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game | 2012 | 0 reads | 0 |
| | 0 reads | 0 |
Video Games and Well-being: Press Start | | 0 reads | 0 |
All the Ghosts in the Machine: Illusions of Immortality in the Digital Age | 2019 | 0 reads | 0 |
The Dark Side of Game Play - Torill Elvira Mortensen
- Jonas Linderoth
- Ashley ML Brown
| 2015 | 0 reads | 0 |
Shikhandi: And Other Tales They Don't Tell You | 2014 | 2 reads | 3 |
| 2009 | 0 reads | 0 |
How to Be an Antiracist - Ibram X. Kendi
- Heike Schlatterer (Translator)
| 2019 | 213 reads | 4.31 |
| 2017 | 2 reads | 5 |
| 2016 | 0 reads | 0 |
| | 0 reads | 0 |
Non-Binary Lives - Jos Twist
- Ben Vincent
- Meg-John Barker
- Kat Gupta
| 2020 | 1 read | 4 |
| 2019 | 3 reads | 4.33 |
The Vela - Becky Chambers
- Rivers Solomon
- Yoon Ha Lee
- SL Huang
| 2024 | 7 reads | 3.8 |
| 2018 | 1 read | 0 |
| 2016 | 0 reads | 0 |
Record of a Spaceborn Few | 2018 | 285 reads | 4.17 |
| 2018 | 42 reads | 3.56 |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 2019 | 727 reads | 4.08 |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 2008 | 0 reads | 0 |
| 2017 | 0 reads | 0 |
Critical Play: Radical Game Design | 2009 | 0 reads | 0 |
| 2012 | 1 read | 3 |
Transgression in Games and Play - Faltin Karlsen
- Kristine Jorgensen
| 2019 | 0 reads | 0 |
How to Invent Everything: A Survival Guide for the Stranded Time Traveler | 2018 | 37 reads | 4.12 |
| 2006 | 4 reads | 4.5 |
Why I’m No Longer Talking to White People About Race | 2020 | 10 reads | 4.56 |
Persuasive games : the expressive power of videogames | 2007 | 0 reads | 0 |
Rise of the Videogame Zinesters | 2012 | 3 reads | 3 |
The Art of Game Design: A Book of Lenses | 2008 | 16 reads | 3.33 |
| 2015 | 23 reads | 3.36 |
| 2017 | 4 reads | 4 |
| 2009 | 0 reads | 0 |
| 1985 | 1,640 reads | 4.09 |
A Web for Everyone: Designing Accessible User Experiences - Sarah Horton
- Whitney Quesenbery
| 2013 | 0 reads | 0 |
| 2015 | 0 reads | 0 |
| 2013 | 77 reads | 3.98 |
Inclusive Design Patterns - Coding Accessibility Into Web Design | | 0 reads | 0 |
The Future of the Mind: The Scientific Quest to Understand, Enhance, and Empower the Mind | 2014 | 7 reads | 3.75 |
| 2013 | 132 reads | 3.5 |
A Pocket Guide to Psychology for designers | 2013 | 2 reads | 3 |
| 2016 | 0 reads | 0 |
| 2006 | 273 reads | 3.82 |
Surviving the Game Industry: A Wasteland Guide | | 0 reads | 0 |
The Lord of the Sands of Time - Issui Ogawa
- Jim Hubbert (Translator)
| 2007 | 1 read | 0 |
Harmony - Project Itoh
- Alexander O. Smith (Translator)
| 2008 | 5 reads | 4 |
Gene Mapper - Taiyo Fujii
- Jim Hubbert (Translator)
| 2013 | 3 reads | 4 |
| 2014 | 4 reads | 3 |
| 2010 | 45 reads | 3.48 |
| | 0 reads | 0 |
The Service Startup: Design Thinking gets Lean | 2014 | 0 reads | 0 |
The Untold History of Japanese Game Developers: Volume 1 | 2014 | 2 reads | 4 |
| 2015 | 0 reads | 0 |
| 2015 | 1 read | 4 |
| | 0 reads | 0 |
What If? Serious Scientific Answers to Absurd Hypothetical Questions | 14 | 470 reads | 4.23 |
The Good Man Jesus and the Scoundrel Christ | 2009 | 19 reads | 3.21 |
Translucid - Claudio Sánchez
- Chondra Sanchez
| 2014 | 1 read | 5 |
| 2014 | 0 reads | 0 |
| 2007 | 2 reads | 4 |
Naoko - Keigo Higashino
- Kerim Yasar (Translator)
| 1998 | 3 reads | 3 |
Perdido Street Station (New Crobuzon, #1) | 2000 | 218 reads | 4.01 |
| 2007 | 7 reads | 2.71 |
The Righteous Mind: Why Good People Are Divided by Politics and Religion | 2012 | 112 reads | 4.35 |
| 2013 | 500 reads | 3.98 |
The User Experience Team of One | 2013 | 13 reads | 4.71 |
A Brief History of Video Games | 2015 | 0 reads | 0 |
| 1998 | 3 reads | 4 |
| 1994 | 41 reads | 4.4 |