

Added to listRead 2010 To 2019with 2516 books.

Added to listRead 2000 To 2009with 745 books.

An absolutely fascinating look at the challenges of working in the game development industry. It does a good job of balancing the ideas of the creative fulfillment that people get from the work vs a realistic look at what attempting to work in the industry is actually like, and the ways that things have changed from the early games of gaming to the present day.
The book covers the production histories of several games, including Epic Mickey, Bioshock Infinite, and The Flame in the Flood. There's also a chapter on the mobile version of Dungeon Keeper, which was especially interesting, with an in-depth dive into the unique challenges of working on free-to-play games...even more so when the company is putting pressure on you to monetize a game in outrageous ways. Like, say...doubling the time it takes things to finish building in a mobile game, to push players into spending even more money on your in-game currency.
An absolutely fascinating look at the challenges of working in the game development industry. It does a good job of balancing the ideas of the creative fulfillment that people get from the work vs a realistic look at what attempting to work in the industry is actually like, and the ways that things have changed from the early games of gaming to the present day.
The book covers the production histories of several games, including Epic Mickey, Bioshock Infinite, and The Flame in the Flood. There's also a chapter on the mobile version of Dungeon Keeper, which was especially interesting, with an in-depth dive into the unique challenges of working on free-to-play games...even more so when the company is putting pressure on you to monetize a game in outrageous ways. Like, say...doubling the time it takes things to finish building in a mobile game, to push players into spending even more money on your in-game currency.