The Art of Game Design: A Book of Lenses | 3.33 | 17 reads |
Theory of Fun for Game Design | 4 | 16 reads |
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# | 3 | 1 read |
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made | 3.97 | 152 reads |
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | 4.16 | 95 reads |
The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World | 4.25 | 6 reads |
| 3.7 | 17 reads |
| 0 | 0 reads |
Game Wizards: The Epic Battle for Dungeons & Dragons | 4 | 2 reads |
Press Reset: Ruin and Recovery in the Video Game Industry | 3.81 | 44 reads |
| 5 | 4 reads |
| 3.25 | 6 reads |
| 4.5 | 3 reads |
| 4 | 3 reads |
| 2.5 | 5 reads |
Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms - Geoffrey Engelstein
- Isaac Shalev
| 5 | 1 read |
Persuasive games : the expressive power of videogames | 0 | 0 reads |
Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
| 0 | 0 reads |
How Games Move Us: Emotion by Design | 4 | 2 reads |
| 0 | 0 reads |
Critical Hits: Writers Playing Video Games | 0 | 2 reads |