| 2018 | 220 reads |
Bad Blood: Secrets and Lies in a Silicon Valley Startup | 2018 | 409 reads |
A Theory of Fun for Game Design | 2004 | 16 reads |
Quantifying the User Experience: Practical Statistics for User Research | 2012 | 1 read |
Game Usability: Advancing the Player Experience - Katherine Isbister
- Noah Schaffer
| 2008 | 0 reads |
| 2022 | 316 reads |
Console Wars: Sega, Nintendo, and the Battle that Defined a Generation | 2014 | 54 reads |
| 2024 | 141 reads |
Gideon the Ninth - Tamsyn Muir
- Jelena Katić Živanović (Translator)
| 2019 | 738 reads |
On Monsters: An Unnatural History of Our Worst Fears | 2009 | 3 reads |
Don't Make Me Think, Revisited | 2000 | 110 reads |
| 2021 | 8 reads |
The Design of Everyday Things | 1988 | 54 reads |
Quackery: A Brief History of the Worst Ways to Cure Everything | 2017 | 21 reads |
The Secret Science of Games | 2023 | 1 read |
The Victorian Book of the Dead | 2014 | 1 read |
Monsters in America: Our Historical Obsession with the Hideous and the Haunting | 2011 | 0 reads |
Just Enough Research: Second Edition | 2013 | 0 reads |
A Playful Production Process: For Game Designers | 2021 | 0 reads |
The Art of Game Design: A Book of Lenses, Third Edition | 2008 | 16 reads |
| 2022 | 2 reads |
| 2024 | 34 reads |
| 2019 | 17 reads |
| 2018 | 77 reads |
| 2019 | 650 reads |
| 2022 | 290 reads |
| 2021 | 2,056 reads |
| 1997 | 83 reads |