#2 | Designing Products People Love: How Great Designers Create Successful Products | 0 | 0 reads | |
#3 | Discussing Design - Adam Connor
- Aaron Irizarry
| 4 | 2 reads | |
#4 | Everyday Information Architecture | 4 | 1 read | |
#5 | | 0 | 0 reads | |
#6 | Articulating Design Decisions | 4.17 | 10 reads | |
#7 | User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play - Cliff Kuang
- Robert Fabricant
| 3.87 | 23 reads | |
#8 | Lean vs Agile vs Design Thinking | 0 | 1 read | |
#9 | Laws of UX: Using Psychology to Design Better Products & Services | 4.71 | 9 reads | |
#10 | Microinteractions: Designing with Details | 3.75 | 6 reads | |
#11 | UX For Dummies - Kevin P. Nichols
- Donald Chesnut
| 0 | 0 reads | |
#12 | | 3.73 | 22 reads | |
#13 | | 0 | 0 reads | |
#14 | | 0 | 0 reads | |
#15 | Extra Bold - Ellen Lupton
- Jennifer Tobias
| 4.5 | 2 reads | |
#16 | | 4.02 | 68 reads | |
#17 | Super Thinking - Gabriel Weinberg
- Lauren McCann
| 4.5 | 7 reads | |
#18 | Design for Real Life - Eric A. Meyer
- Sara Wachter-Boettcher
| 4 | 2 reads | |
#19 | Nudge: The Final Edition - Richard H. Thaler
- Cass R. Sunstein
| 3.66 | 89 reads | |
#20 | Flow: The Psychology of Optimal Experience | 4.07 | 108 reads | |
#21 | Seductive Interaction Design: Creating Playful, Fun, and Effective User Experiences | 5 | 2 reads | |
#22 | Don't Make Me Think, Revisited | 4.11 | 101 reads | |
#23 | How to Work Without Losing Your Mind | 0 | 0 reads | |
#24 | | 4.38 | 26 reads | |
#25 | Information Architecture for the World Wide Web: Designing Large-Scale Web Sites - Peter Morville
- Louis Rosenfeld
| 4 | 19 reads | |
#26 | | 3 | 1 read | |
#27 | Designing with the Mind in Mind | 5 | 4 reads | |
#28 | Design Beyond Devices: Creating Multimodal, Cross-Device Experiences | 0 | 0 reads | |