Don't Make Me Think, Revisited | 89 reads |
Hooked: How to Build Habit-Forming Products | 72 reads |
Predictably Irrational: The Hidden Forces That Shape Our Decisions | 131 reads |
Psychology of Everyday Things | 110 reads |
Articulating Design Decisions | 10 reads |
Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 59 reads |
Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs | 49 reads |
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Discussing Design - Adam Connor
- Aaron Irizarry
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Nudge: The Final Edition - Richard H. Thaler
- Cass R. Sunstein
| 82 reads |
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The Win Without Pitching Manifesto | 8 reads |
Creative Strategy and the Business of Design | 2 reads |
Solving Product Design Exercises | 4 reads |
| 67 reads |
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100 Things Every Designer Needs to Know about People | 20 reads |
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Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design - William Lidwell
- Jill Butler
- Kritina Holden
| 6 reads |
User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play - Cliff Kuang
- Robert Fabricant
| 17 reads |
Designing for Behavior Change | 2 reads |