#2 | Don't Make Me Think, Revisited |
#3 | Hooked: How to Build Habit-Forming Products |
#4 | Predictably Irrational: The Hidden Forces That Shape Our Decisions |
#5 | Psychology of Everyday Things |
#6 | Articulating Design Decisions |
#7 | Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days |
#8 | Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs |
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#12 | Discussing Design - Adam Connor
- Aaron Irizarry
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#18 | Nudge: The Final Edition - Richard H. Thaler
- Cass R. Sunstein
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#19 | |
#20 | The Win Without Pitching Manifesto |
#21 | Creative Strategy and the Business of Design |
#22 | Solving Product Design Exercises |
#23 | |
#24 | |
#25 | 100 Things Every Designer Needs to Know about People |
#26 | |
#27 | Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design - William Lidwell
- Jill Butler
- Kritina Holden
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#28 | User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play - Cliff Kuang
- Robert Fabricant
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#29 | Designing for Behavior Change |