#2 | The Art of Game Design: A Book of Lenses |
#3 | Theory of Fun for Game Design |
#4 | Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# |
#5 | Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made |
#6 | Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture |
#7 | The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World |
#8 | |
#9 | |
#10 | Game Wizards: The Epic Battle for Dungeons & Dragons |
#11 | Press Reset: Ruin and Recovery in the Video Game Industry |
#12 | |
#13 | |
#14 | |
#15 | |
#16 | |
#17 | Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms - Geoffrey Engelstein
- Isaac Shalev
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#18 | Persuasive games : the expressive power of videogames |
#19 | Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
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#20 | How Games Move Us: Emotion by Design |
#21 | |
#22 | Critical Hits: Writers Playing Video Games |