#2 | The Art of Game Design: A Book of Lenses | 3.33 |
#3 | Theory of Fun for Game Design | 4 |
#4 | Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# | 3 |
#5 | Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made | 3.97 |
#6 | Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture | 4.16 |
#7 | The Ultimate History of Video Games: From Pong to Pokemon - The Story Behind the Craze That Touched Our Lives and Changed the World | 4.25 |
#8 | | 3.7 |
#9 | | 0 |
#10 | Game Wizards: The Epic Battle for Dungeons & Dragons | 4 |
#11 | Press Reset: Ruin and Recovery in the Video Game Industry | 3.81 |
#12 | | 5 |
#13 | | 3.25 |
#14 | | 4.5 |
#15 | | 4 |
#16 | | 2.5 |
#17 | Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms - Geoffrey Engelstein
- Isaac Shalev
| 5 |
#18 | Persuasive games : the expressive power of videogames | 0 |
#19 | Man, Play and Games - Roger Caillois
- Meyer Barash (Translator)
| 0 |
#20 | How Games Move Us: Emotion by Design | 4 |
#21 | | 0 |
#22 | Critical Hits: Writers Playing Video Games | 0 |