#2 | 4.21 | 8 reads | ||
#3 | 4.12 | 44 reads | ||
#4 | 0 | 0 reads | ||
#5 | 4.24 | 42 reads | ||
#6 | 4 | 4 reads | ||
#7 | 3.77 | 131 reads | ||
#8 | 4.25 | 21 reads | ||
#9 | 4.25 | 4 reads | ||
#10 | 4.28 | 12 reads | ||
#11 | 0 | 0 reads | ||
#12 | 0 | 0 reads | ||
#13 | 0 | 0 reads | ||
#14 | 4.5 | 6 reads | ||
#15 | 4.17 | 13 reads | ||
#16 | 4 | 6 reads | ||
#17 | 0 | 0 reads | ||
#18 | 4 | 3 reads | ||
#19 | 0 | 1 read | ||
#20 | 3 | 2 reads | ||
#21 | 0 | 1 read | ||
#22 | The Filter Bubble The Filter Bubble: How the New Personalized Web Is Changing What We Read and How We Think
| 0 | 0 reads | |
#23 | 3.29 | 9 reads | ||
#24 | 3.81 | 183 reads | ||
#25 | 3.87 | 80 reads | ||
#26 | 4.29 | 11 reads | ||
#27 | 5 | 3 reads | ||
#28 | 3.89 | 11 reads | ||
#29 | 4.22 | 23 reads | ||
#30 | Debugging Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems
| 0 | 0 reads | |
#31 | 0 | 1 read | ||
#32 | 3.4 | 15 reads | ||
#33 | The Underachiever's Manifesto The Underachiever's Manifesto
| 3 | 1 read | |
#34 | 0 | 0 reads | ||
#35 | 0 | 0 reads | ||
#36 | 0 | 1 read | ||
#37 | Computer Systems Computer Systems: A Programmer's Perspective
| 4.5 | 5 reads | |
#38 | 3.88 | 86 reads | ||
#39 | Kicking Away the Ladder Kicking Away the Ladder: Development Strategy in Historical Perspective
| 5 | 1 read | |
#40 | Large-Scale C++ Software Design Large-Scale C++ Software Design
| 0 | 1 read | |
#41 | 4 | 34 reads | ||
#42 | 4.11 | 10 reads | ||
#43 | 3 | 4 reads | ||
#44 | 4.08 | 9 reads | ||
#45 | 3.33 | 4 reads | ||
#46 | 4 | 8 reads | ||
#47 | 0 | 0 reads | ||
#48 | 3.5 | 15 reads | ||
#49 | 3.86 | 9 reads | ||
#50 | 3.5 | 2 reads | ||
#51 | 0 | 0 reads | ||
#52 | 0 | 0 reads | ||
#53 | Auction Theory Auction Theory
| 0 | 0 reads | |
#54 | 0 | 0 reads | ||
#55 | Zoning Rules! Zoning Rules!
| 0 | 0 reads | |
#56 | The High Cost of Free Parking The High Cost of Free Parking: Updated Edition
| 0 | 0 reads |