#2 | Don't Make Me Think, Revisited | 76 reads |
#3 | Hooked: How to Build Habit-Forming Products | 62 reads |
#4 | Predictably Irrational: The Hidden Forces That Shape Our Decisions | 108 reads |
#5 | Psychology of Everyday Things | 88 reads |
#6 | Articulating Design Decisions | 10 reads |
#7 | Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days | 47 reads |
#8 | Creative Selection: Inside Apple's Design Process During the Golden Age of Steve Jobs | 38 reads |
#9 | | 15 reads |
#10 | | 3 reads |
#11 | | 3 reads |
#12 | Discussing Design - Adam Connor
- Aaron Irizarry
| 2 reads |
#13 | | 8 reads |
#14 | | 0 reads |
#15 | | 0 reads |
#16 | | 4 reads |
#17 | | 17 reads |
#18 | Nudge: The Final Edition - Richard H. Thaler
- Cass R. Sunstein
| 66 reads |
#19 | | 38 reads |
#20 | The Win Without Pitching Manifesto | 8 reads |
#21 | Creative Strategy and the Business of Design | 2 reads |
#22 | Solving Product Design Exercises | 4 reads |
#23 | | 48 reads |
#24 | | 7 reads |
#25 | 100 Things Every Designer Needs to Know about People | 18 reads |
#26 | | 0 reads |
#27 | Universal Principles of Design: 100 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design - William Lidwell
- Jill Butler
- Kritina Holden
| 6 reads |
#28 | User Friendly: How the Hidden Rules of Design Are Changing the Way We Live, Work, and Play - Cliff Kuang
- Robert Fabricant
| 12 reads |
#29 | Designing for Behavior Change | 2 reads |